Anyway, once I overcame my fears, I discovered that I was in front of a very complex game for its time, and this is why. The answer was simple, let's say that seeing the realism in the dead eyes of the characters forcibly taught me the meaning of Uncanny Valley. Several years later, I found out that it was an action game and decided to play it to understand why I was afraid of it. I remember watching my father play Jagged Alliance while I thought it was a scary game as a child. If you liked the other games in the series, you shouldn't miss out on this update.Jagged Alliance is a turn-based tactical role-playing game developed by Sir-tech Software and released in 1994 for MS-DOS by Madlab Software. Jagged Alliance - Back in Action is a sequel that's well worth your time to play. The best part of playing isn't seeing your mercenaries kill their enemies, but rather knowing that they're succeeding thanks to your good decisions. The game's graphics aren't its strong point, but they don't detract from the experience either. but a lot simpler.īesides combat, you'll see a lot that's similar to earlier installments of the saga: a 'realistic' setting that combines a story of revolutions and mercenaries with serious weaponry, tons of enemy soldiers, resource-management, etc. At first glance, it may remind you of Frozen Synapse. Instead, action takes place in realtime, though you can always pause if you need to plan your next move. The result of those changes is that combat is no longer turn-based. Jagged Alliance returns after more than a decade with 'Back in Action', a sequel developed by a different company, which attempts to modernize one of the best turn-based strategy games in history without damaging the game's essence.
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